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MIGW 2016: Part Three

12/11/2016

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Currently listening to: Mario Party Party 8 by GiantBomb

PAX Day 1 and No Arcade Party:

I had a late start on the first day of PAX and decided to have an early lunch with Pritika before heading in to see the convention. We both realised the day prior, unlike other PAX shows, there were no panels of interest we wished to see so we spent most of the day exploring the show floor and staying around the Indie Pavilion. At some point during the day, we ended up just sitting in the bean bag area and relaxed until the point where we needed to head off to the No Arcade Party.

The No Arcade party was fun, there were a lot of games I hadn't seen or played before and the music was quite good, not too loud so you could still carry a conversation and just catchy enough. I spent most of the night talking to friends, reflecting on the past night but knowing I was heading into PAX again the next day I decided to head home early to rest up.

PAX Day 2:

On  the second day of PAX, I planned on seeing a number of panels that seemed interesting enough but, in the end, I decided I much rather spend the day with good company so I spent the rest of the day exploring the convention with a number of friends. I wanted to be able to make the final panel of the day, "PAXmance 2: Romantic Boogaloo", which was a sequel to a panel held the previous year. It was the highlight of last year and was, once again, a highlight of this year. It was entertaining, welcoming panel and they spoke briefly on the mechanics that are often featured in romance games and the faults that come along with that. That evening, though there was a Co-Op Party, I decided to take it easy and rest for the following day, so I didn't attend any events that night after the last panel.

PAX Day 3 and MegaDev:

On the final day PAX, I gave my pass to my brother so that he would be able to see PAX for himself and gave myself a break so I could recover a bit before going the final event of the week, MegaDev. Instead, for the most of the day, I spent updating my website and putting up what I had done thus far on the Tea Maker Project. 

Attending MegaDev was a pleasant experience as I spent the time talking mostly to Stephanie Moss and Jess Sinclair, again about what I was primarily working on and my aims for the future. Stephanie gave me a lot of words of encouragement and urged me to continue with my approach, slowly working on improving one skill at a time. She also informed me that she liked the idea of the Tea Maker project and was interested to see how it progresses which gave me a huge confidence boost. I've always admired Stephanie's work but after talking to her further I now really admire her work ethic.

I think that is the one thing that I am really taking away from this MIGW, my admiration of people's work ethic rather than the works they produce. It is easy in this world to see a person's final work and admire it for what it is, but what far more impresses me is knowing the effort that is being put in behind the scenes. To hear how people work through struggles and issues that arose helps me to see that all the hard times that I myself have gone through, is all a part of the process to make something meaningful.
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    Hi! My name is Monica, and I am an independent game developer! 

    This is my blog where I write about what I'm currently working on and general topics that interest me.

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