Currently Listening to: LoZ: Wind Waker Speedrun by Chaotic_Ace - SGDQ 2015
It's October! The start of a new month and since the High Tea Games project is currently on hold, I decided to start work on a solo piece of work. Also, I'm going to try and set up some more goals for myself, regarding practicing art and writing.
The new project I've just started has been an idea that has been circulating around my head for about a year or so and is fairly different from the projects I have worked on thus far. Most of the games I have designed recently are all some type of adventure game, focusing on designing ways to display information to the player and producing puzzles that rely on the player's retention of said information. It has been a while since I designed more mechanic based gameplay, where the game isn't so reliant on the player's thinking.
That being said the game I am working on currently still does have the player needing to retain information, only this time there is a lot more interaction the player can be going through while processing the information. I will probably elaborate on what the project is later on as I have a basic idea of what the game is but haven't fleshed it out enough to a point where I can start writing on all the mechanics planned.
I plan to complete the core game elements within a month. As this project is quite small in scope I hope it will serve as some kind of test of my abilities. I want to see how capable I actually am of making a small game on my own without any outside motivation, just me and my dedication. I want to have the system working smoothly, basic graphics and maybe some simple sound design.
So, what are my goals for this month?
~ Complete base mechanics of the new project: As I've said above I want to test my limits a bit to see what I can and can't do and understand where the problems lie if there are any.
~ One page of sketching per day: This month I'll focus on pose construction eventually get to a point where I can place the faces I can draw on to size appropriate bodies.
~ 4 posts to the blog: These have to be detailed posts about any subject matter related to my work. Some weeks it can be an analysis of a game/puzzle/mechanic, other weeks it could be a recap of what I've been currently working on.
~ Re-establish my work schedule: Due to my family being on holiday recently I lost my regular schedule so it's my aim this month to re-establish it once more, working 4 days a week from 9am - 4pm. I have the weekends and Wednesdays off, however, I feel I may change this to Thursday's as that's the day I often go to see Pritika (the other member of High Tea Games) and I find in those mornings I don't often get much work done.
These goals are all to do with improving myself as a game developer, whether it be through improving my art, programming or even understanding of design. Through meeting these goals I hope to be a better developer.
It's October! The start of a new month and since the High Tea Games project is currently on hold, I decided to start work on a solo piece of work. Also, I'm going to try and set up some more goals for myself, regarding practicing art and writing.
The new project I've just started has been an idea that has been circulating around my head for about a year or so and is fairly different from the projects I have worked on thus far. Most of the games I have designed recently are all some type of adventure game, focusing on designing ways to display information to the player and producing puzzles that rely on the player's retention of said information. It has been a while since I designed more mechanic based gameplay, where the game isn't so reliant on the player's thinking.
That being said the game I am working on currently still does have the player needing to retain information, only this time there is a lot more interaction the player can be going through while processing the information. I will probably elaborate on what the project is later on as I have a basic idea of what the game is but haven't fleshed it out enough to a point where I can start writing on all the mechanics planned.
I plan to complete the core game elements within a month. As this project is quite small in scope I hope it will serve as some kind of test of my abilities. I want to see how capable I actually am of making a small game on my own without any outside motivation, just me and my dedication. I want to have the system working smoothly, basic graphics and maybe some simple sound design.
So, what are my goals for this month?
~ Complete base mechanics of the new project: As I've said above I want to test my limits a bit to see what I can and can't do and understand where the problems lie if there are any.
~ One page of sketching per day: This month I'll focus on pose construction eventually get to a point where I can place the faces I can draw on to size appropriate bodies.
~ 4 posts to the blog: These have to be detailed posts about any subject matter related to my work. Some weeks it can be an analysis of a game/puzzle/mechanic, other weeks it could be a recap of what I've been currently working on.
~ Re-establish my work schedule: Due to my family being on holiday recently I lost my regular schedule so it's my aim this month to re-establish it once more, working 4 days a week from 9am - 4pm. I have the weekends and Wednesdays off, however, I feel I may change this to Thursday's as that's the day I often go to see Pritika (the other member of High Tea Games) and I find in those mornings I don't often get much work done.
These goals are all to do with improving myself as a game developer, whether it be through improving my art, programming or even understanding of design. Through meeting these goals I hope to be a better developer.