Currently Listening to: Let's play Mario and Luigi: Partners in time by Pharaoh2091
I'm half way through the month so I decided to reveal what I have been working on, a Tea Making Simulator/Visual Novel. The work isn't so far from what I did on the previous project, but it is different enough to give me something to new to try and program. The base mechanics are randomly being assigned an order to follow and cycling through the various options until the options match the current order. From this, I plan to extend the project to include a visual novel element whereupon the player completing the correct order is then treated to a small cut-scene with whoever placed the order. The more orders you complete for the one person, the more back story is revealed.
So my current status on the project is that I've finished the base build of the project. This includes changing the options to make the tea (tea type, extras to include, and teacup selection), the randomizing recipes to be assigned to the recipe cards, and the submission button to check if the recipe is correct but I haven't programmed in the visual novel aspect that I mentioned earlier. The reason being is I want to get the base art done for the project perform delving into the more complex programming. The whole point of this one month project was to see how much of an entire project could I get done not just one aspect.
Next week I plan on focusing solely on art, beginning with the UI and then moving on to the items. I'm a bit concerned about the art as I believe it is what will take up most of my time. Unlike in programming, there is no clear indication of when the art is finished, and myself being a tad of a perfectionist, especially when it comes to my own art, I find it quite hard to stop and move on to the next. I get caught up on trying to improve each one and adding the time spent together has me running behind in my schedule. Hopefully, since I'm aware of this being an issue and know I want to get all of the base art done by the end of the week, I will be able to be less concerned about making it perfect and just get the work done.
After that MIGW will be almost upon us, meaning that I will most likely be quite busy so I'm dedicating that last week to try and implement the Visual Novel portion and write the characters backstories. I doubt I will be able to but I hope that I'll be able to include some rough sketches of the characters as well, but I said it's not important.
I'll probably post again sometime next week discussing and showing some of the rough art I produced. Maybe if I show the art it will hasten the process for me.
I'm half way through the month so I decided to reveal what I have been working on, a Tea Making Simulator/Visual Novel. The work isn't so far from what I did on the previous project, but it is different enough to give me something to new to try and program. The base mechanics are randomly being assigned an order to follow and cycling through the various options until the options match the current order. From this, I plan to extend the project to include a visual novel element whereupon the player completing the correct order is then treated to a small cut-scene with whoever placed the order. The more orders you complete for the one person, the more back story is revealed.
So my current status on the project is that I've finished the base build of the project. This includes changing the options to make the tea (tea type, extras to include, and teacup selection), the randomizing recipes to be assigned to the recipe cards, and the submission button to check if the recipe is correct but I haven't programmed in the visual novel aspect that I mentioned earlier. The reason being is I want to get the base art done for the project perform delving into the more complex programming. The whole point of this one month project was to see how much of an entire project could I get done not just one aspect.
Next week I plan on focusing solely on art, beginning with the UI and then moving on to the items. I'm a bit concerned about the art as I believe it is what will take up most of my time. Unlike in programming, there is no clear indication of when the art is finished, and myself being a tad of a perfectionist, especially when it comes to my own art, I find it quite hard to stop and move on to the next. I get caught up on trying to improve each one and adding the time spent together has me running behind in my schedule. Hopefully, since I'm aware of this being an issue and know I want to get all of the base art done by the end of the week, I will be able to be less concerned about making it perfect and just get the work done.
After that MIGW will be almost upon us, meaning that I will most likely be quite busy so I'm dedicating that last week to try and implement the Visual Novel portion and write the characters backstories. I doubt I will be able to but I hope that I'll be able to include some rough sketches of the characters as well, but I said it's not important.
I'll probably post again sometime next week discussing and showing some of the rough art I produced. Maybe if I show the art it will hasten the process for me.